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分享在零件如何拍動翼片的基本概念.(在零件做動畫就要用到宏)
# B6 f# u3 i9 C (sw2012 及 swp文件)2 i5 N- R8 z, w
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$ S) m, g" T' e7 i- ' *****************************4 P/ ]; q e3 q% C
- ' 零件翼片擺動之概念宏
3 U. n' Z/ W) w# ` - ' *****************************
/ n0 y$ R" \+ P; {& s, N - Dim swApp As Object
+ u% _0 h! W4 F$ `% s - Dim Part As Object
/ J" q* [& {) g8 U; s+ c9 { - Dim boolstatus As Boolean
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- # x7 I. J# o! i9 C8 Z8 G; O
- Sub main()! h1 h9 K7 L" Y- Q# h
3 R! @% m; ~' ^/ \ v6 U7 p9 U- Set swApp = Application.SldWorks8 U, x% \: b7 S" n& |& y8 ]( l' P
- Set Part = swApp.ActiveDoc- \$ D$ Q6 k0 }' x
- Dim myDimension As Object6 _7 y1 N5 ~5 l; l9 F {
- Set myDimension = Part.Parameter("D1@平面1")/ j$ X$ k& \- l3 y. u7 \
- Set myModelView = Part.ActiveView' a) ]# J0 @4 |; u }, _; j1 _, ~1 I
- pi = Atn(1) * 4 '圓周率% w+ V! {6 m. Z/ ^) L; Q7 x
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- For i = 60 To 120 Step 2 '翼片拍下角度之循環
5 j9 c& ~3 C, F - A = i * pi / 180 '角度轉弧度
- N! g' a: z; m2 } - myDimension.SystemValue = A
8 X( B( \+ {! ]8 i* j+ G - boolstatus = Part.EditRebuild3()
' {+ X( H1 W0 z* x7 @8 W - myModelView.RotateAboutCenter 0, 0
* B: O+ B) x, W - Next i
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* J; J8 k9 F- A* f, w; y( F- For j = 118 To 60 Step -2 '翼片提起角度之循環( @4 x+ Q: r3 y2 N
- A = j * pi / 180 '角度轉弧度4 t5 \2 A3 E! G) W& u
- myDimension.SystemValue = A: a( S% K5 `1 k d7 Z7 s' }
- boolstatus = Part.EditRebuild3()
% e# ^; q0 I( R. n; U7 D - myModelView.RotateAboutCenter 0, 0
$ G/ N+ y- {7 i- A( L& G: b! z - Next j5 W) N- N+ O$ W- Z' l7 _* _9 q
- Debug.Print "end"
, H6 t; b. q) ]6 N5 I) M+ A - End Sub
復制代碼 ( Q% q* Y. H& Z/ D
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